BARTENDER 2 1.12.1 DOWNLOAD DOWNLOAD
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The delay has been changed from 0.7-2 seconds to 1-2.7 seconds.The knockdown getting up random delays have been increased as cavalry would often not have a window to disengage cleanly as infantry would get up inside the cavalry unit and disrupt disengaging when cycle charging.Charge bonus is no longer added to collision power.Collision damage normaliser has increased from 0.7 to 0.8.The largest change should be seen with Heavy Cavalry that have relatively small charge bonuses. However, charge bonus is no longer added into the collision power as this was reducing the impact of bracing on collision power. We have tweaked the collision damage calculation formula to have a bigger delta for possible damage (difference in range of damage output) and increased the amount of damage per collision power.Our testing quantifies this reduction at around 35% less attacks, which means less damage dealt by infantry on the charge. The check for entities in front of others before charging means that infantry units get fewer charge attacks in when counter-charging.Now collision damage is just a calculation using collision power and not adding the flat Charge Bonus, this essentially means charging into braced Infantry will result in much lower damage on impact than unbraced Infantry.This meant that bracing often didn’t make a big difference for collision damage, so it would nearly always be better for infantry to counter-charge. Previously collision damage was increased by the charge bonus of a unit, which meant that high charge bonus cavalry would have little difference in collision damage between braced and unbraced infantry.
The calculation for collision damage has been changed.This helps cavalry trade more favourably with infantry. This reduces the damage dealt by infantry when counter-charging as fewer entities get an immediate charge attack.This means that when an infantry unit charges into cavalry, the back ranks no longer get to charge attack as well.This particularly affects infantry vs cavalry counter-charge interactions: Entities will no longer charge attack if their charge path is blocked by a friendly entity.